Course Description

Students will explore native web technologies that are useful for animation including JavaScript, SVG, the HTML canvas element and CSS. Using these native web technologies, students will design and produce advanced multimedia projects applicable for business and industry. These projects will be produced by combining web animation, graphics, video, and text into interactive web and mobile multimedia presentations.

Contact Information

Canvas Email: Click on Inbox
Phone: 801-626-7299
Office: EH 372
Office Hours: MW 12:30pm-3:30pm or by appointment

Course Outcomes

At the conclusion of the this course students will be able to complete or have an understanding of the following:


Eloquent JavaScript, 2nd Edition
By: Marijn Haverbeke
Publisher: No Starch Press
Pub. Date: December 7, 2014
ISBN-13: 978-1593275846
Online Version

Textbook: You Don't Know JS: Up & Going
By: Marijn Haverbeke
Publisher: Kyle Simpson
Pub. Date: March 2015
PDF Version


CodePen, Code Editor (Sublime Text, Brackets, Atom), Modern Web Browser


Below you will find all of the assignments for the course and you will find the weights to the right.

Final Project

The final project will be worth 30% of your grade and is worth 300pts. It will encompass components from all of the assignments. For the final project you will be creating interactive web animation or game. More information about the project is forthcoming.

Grade Scheme
to 94%
< 94%
to 90%
< 90%
to 87%
< 87%
to 84%
< 84%
to 80%
< 80%
to 77%
< 77%
to 74%
< 74%
to 70%
< 70%
to 67%
< 67%
to 64%
< 64%
to 61%
< 61%
to 0%
Extra Credit

I will occasionally give extra credit. It will most often replace portions of an assignment. Please don't ask for extra credit.

Late Work

You will be able to submit one assignment as late for full credit and after that all late assignments will be given half credit.

Time Commitment

As a general rule you should spend at least twice as much time outside of class as in class.

Tips for Success

One cannot learn all of the material by just reading the text. Practice is critical when learning new software and programming languages. Successful students read the upcoming material ahead of time. They participate actively in class. If you are struggling with any concept please come see me during my office hours. The number one thing you can do is ask questions when you don't understand something.

Technical Support

For assistance with Canvas or related technical issues, please call 626-6499. This phone is staffed Mon-Thurs from 8am - 5pm and Fridays from 8 - 4:30pm. A message can be left during non-business hours for a return call. Alternatively, students can send an email message to

If you are having technical issues related to usernames/passwords, please call the Service Desk at 626-7777, or email

Accommodations for students with disabilities

Any student requiring accommodations or services due to a disability must contact Services for Students with Disabilities (SSD) in room 181 of the Student Services Center. SSD can also arrange to provide course materials (including the syllabus) in alternative formats if necessary.

For more information about the SSD contact them at 801-626-6413,, or

Ethical Conduct

Any form of academic dishonesty (cheating, plagiarism, etc.) will not be tolerated. Proof of academic dishonesty will result in a failing grade (E) for the course. The following is an explanation of cheating as stated in the student code.

  1. Cheating, which includes but is not limited to:
    1. Copying from another student's test;
    2. Using materials during a test not authorized by the person giving the test;
    3. Collaborating with any other person during a test without authorization;
    4. Knowingly obtaining, using, buying, selling, transporting, or soliciting in whole or in part the contents of any test without authorization of the appropriate University official
    5. Bribing any other person to obtain any test;
    6. Soliciting or receiving unauthorized information about any test;
    7. Substituting for another student or permitting any other person to substitute for oneself to take a test.
  2. Plagiarism, which is the unacknowledged (uncited) use of any other person’s or group’s ideas or work. This includes purchased or borrowed papers;
  3. Collusion, which is the unauthorized collaboration with another person in preparing work offered for credit;
  4. Falsification, which is the intentional and unauthorized altering or inventing of any information or citation in an academic exercise, activity, or record-keeping process;
  5. Giving, selling, or receiving unauthorized course or test information;
  6. Using any unauthorized resource or aid in the preparation or completion of any course work, exercise, or activity;
  7. Infringing on the copyright law of the United States which prohibits the making of reproductions of copyrighted material except under certain specified conditions.

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